﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Audio;

namespace Platformer.NPCs
{
    class Duchess : NPC
    {
        int level;

        public Duchess(Vector2 pos, Level l)
            : base(pos, l, "Sprites\\Duchess")
        {
            level = l.LevelIndex;
            sayings.Add("I am the duchess of these lands, and my husband a Duke. You seem to be a valiant knight. Come, let me introduce you to my husband.");
            sayings.Add("Take these steel armors, weapon, and bandages as our thanks. Stay in our castle for the night.");
            Name = "Duchess";
        }

        public override string getWhatToSay()
        {
            if(level == 11){
                return (string)sayings[0];
            }else{
                return (string)sayings[1];
            }
        }
    }
}
